GTA IV
(from my ongoing review, sort of)
05.08.08

from The Living City:
The city seems much more like it exists in spite of you instead of because of you. I see random events like car chases, gun fights and things that have nothing to do with me all the time.

For example: I needed a car. I was going to take a cab ride (instead of driving myself). I accidentally jacked the car instead (it had a passenger already). Both the driver and the passenger got out and pulled me out of the car before I could get away. I wasn't going to kill them, so we got in a fist fight (the controls for which I've apparently already forgotten).

During the fight the passenger punched the driver (I think on accident). But that redirected the fight. They started fight each other, ignoring me. So I got in the car and pulled safely away, then got out and watched. Other passers by joined in as onlookers. The driver won. I drove away before he could come after me.

I guess that is the essence of what makes this game cool. Everything is more detailed and has greater nuance than it ever did before. It's familiar, but new and more advanced. What this does is lead to a lot of "that was cool" or "wow" moments. The more I play, the more interesting the game becomes, the more impressive the world they created becomes. This is a next-gen game that actually finally plays next gen, not just PS2 with better graphics, but improvements on every level. It feels like it must have been a monumental undertaking and I'm sure it was. If this is what epic gaming has to offer going forward, I'm guessing more games with an awe factor are just around the corner.

More...

SAH

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When you go to a museum and see some intricate piece of handiwork, think to yourself just what you could accomplish if you didn't have the internet, TV, or a phone bothering you all the time.

submitted by Cory Q

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